Tuesday, May 20, 2014

Animation Discussion

Sorry for interrupting the regular state-of-hobby-devving but I feel I must share this Twitter conversation with anyone who cares about the animation industry(w/c needs help!), which is the fandom that eventually showed me manga, JRPGs, VNs, and doujinshi.
























Now why on earth would I advocate Flash style animation? Ever since western animation adapted the paperless/cut-out/Flash approach, they have been outsourcing less and been able to produce more content in-house at a more consistent quality. The production environment resembles a sweatshop less and is more like a 3D studio -- which uses the same production routines such as assembling character builds, adding bones, meshes, and tweening, -- but with less intensive 2D renders (in fact, Harmony itself is a 3D program).

Now let's ignore 3D for a moment. For me, I don't mind cel-shaded anime if the story is good enough, though there are those who are still bothered by it regardless of how far 3D cel-shading has come. Let's focus on 2D. Since western 2D animation rarely uses hand-drawn frames nowadays (at most they use Wacom-drawn frames) and are now almost fully cut-out... the major change-over started around 2007 or so... one way to make better East-West collaborations is to adapt a common production technique, especially one where you can send character builds and assemblies over and an animator across the pond can immediately start animating.

Painstakingly hand-drawing every frame of animation is fine and is actually recommended if you're creating Jin-Roh: The Wolf Brigade. But doing the same for Mangaka-san to Assistant-san? Why not just pull a Nyaruko: Crawling With Love. Sure the purists will whine and complain, but just like with modern mobile F2P touch-screen games with microtransactions, the new generation can grow up knowing nothing else, while the old generation can be smug about remembering when animation and games were superior - once upon a time.

I mean, THIS is Flash animation. You can get used to it.
If still in doubt just look at Live2D. The character builds are very similar to Harmony builds (or Flash builds but with full textures). You just need the mesh deform and the movements can be very convincing. What Live2D brings to the table is realtime bone manipulation that a game engine can use, but otherwise it's EXACTLY the same animation principle being used for Flash and Harmony.

No comments:

Post a Comment