This post has been inspired by a discussion on Chief's twitter . While I wish everyone else on the scene the best of luck and respect the decisions they made in going about their projects, I'm going to explain what made me come up with the design decisions on my current project.
My experience working in teams -- with the exception of ATP Projects and Tall Tales Productions -- has been less than stellar. Likewise with buying commissions -- it's not the quality of the commissions per se since they're worth it if I were just buying to support artists -- it's the whole hassle of the system. I have also learned rather painfully not to dedicate too much time to a project if the IP isn't mine, since the producer can just quit leaving me with some expense and a lot of wasted time.
Maybe the good force of the universe is telling me to stay as a hobbyist. So I'm not going to invest any money anymore -- besides maybe buying a software package or two.
Elspeth's Garden is on hiatus, but is not shelved, due to me trying to figure out how better work on it so it won't just die when it's released out there.
In the meantime, I'm working on Indisputable Sovereignty a politically-motivated satirical jet-combat ero dating sim with the following glorious 2006-era specifications (since there's no way I can make a pretty HD resolution VN by myself):
*brilliant 800x480 resolution for 3rd-world smartphones
*large blocky text for maximum readability
*Altogether 2006-inspired NVL design with filtered photos
*Nintendo 3DS-inspired super minimalistic GUI, ADV dialogue, and menu-based gameplay system
I had commissioned just enough assets to give me a headstart (like, way back in 2013), it was kinda costly for me but in hindsight just asking for character sheets and 3D models helps in a long way since I can just photoshop or render my way to create the final graphics. (For all the rest, there's filtered photos!) The lower resolution really does go a long way in masking the amateur-ness of it all.
I'm finding that just going ahead making it a full-blown eroge has inspired me so much, since this decision just flipped a switch in my brain that nothing is held sacred, so that really made me let out a tidal wave of writing all sorts of politically-motivated satire. Even if it were to make its way to 2014's Worst Ofs or Something Awful, it would actually make me happy since it would have made its mark on the world -- since this is me writing my heart out.
On the other hand the part of the problem with Elspeth's Garden is that since it's a team effort, I have to respect the contributors so I can't make similarly risky decisions, that's why I'm biding my time with it.
So back to Indisputable Sovereignty (and other stories), I'm really stuffing it feature rich with full length scenes, I aim to make it at least 4 hours in play so it will really stick with you (that's the problem with 30-minute nanoreno games, they can be so pretty but they still have to be really impactful). I'm also stuffing it with some kinetic novels I wrote in the past couple of years.
In other news, right now I'm still trying to become an expert in the Unity3D engine ever since getting into it in 2011, but this time I'll try to do programming by myself. It's sort of necessary as well for professional advancement. As far as releasing anything it will strictly be for hobby purposes just like cooking just for yourself or your family -- there is absolutely no way I can release a quality 3D game even if I paid money for the art assets -- there's just too many ways a 3D game can just break apart during gameplay it's not even funny. Forget about Old Home Labyrinth it won't pass muster in today's environment. But it's kinda amazing how the random dungeon system there is EXACTLY the same layout as in Conception II, an excellent game. Man.
Haven't seen you post anything about Neko-soft's visual novels but... I must ask to know; are Neko-soft's formerly planned visual novels now abandoned? I checked the neko-soft.com domain a few last year and this year, but I could not see any use of the now non-functional site. Do they have some blog or something I could follow?
ReplyDeleteRegarding Neko-soft's games such as Saga of Original Sin, there's not enough money to finish it and even if there would be money at some point, there would be no way to get anything back from it in relation to what has been put into it to create it.
ReplyDeleteThey attempted to branch into Otome games but it's been messy there as well. The leadership is flawed, but there have also been some unscrupulous people messing with the projects as well.
So what's happened? The artist for Sugar's Delight popped up as an artist for Swords of Edo http://www.swordsofedo.com/vngame.html (but I just checked again and it seemed he disappeared from the site)
I think most of the energy for creating genuine JVN-style games has mostly been passed over to nyaatrap http://nyaatrap.blog.fc2.com/ and the staff at Mangagamer who collaborated with him (we were in good contact with them for a while when everything was still promising). (Technically Demon Master Chris is not an OELVN because nyaatrap is English-fluent Japanese)
Right now I have script-complete builds of Idoling Alice and Saga of Original Sin but I cannot do shit about them despite spending hundreds of unpaid hours programming them and even putting my own money into making the OSTs. I am not at the artistic level required to finish CGs at the commercial graphic standard, and besides, these are not my IP.
It's the people and groups that splurged the most right before the advent of Kickstarter that have incurred the most loss. And it isn't as if we can just put up a Kickstarter and all will be well because there's already been so much bad blood and squabbles it would be hard to regain that trust.
I discovered belatedly that Winged-Cloud (http://winged-cloud.com/) is essentially Neko-Soft. But now targeting All-Ages.
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