Tuesday, April 10, 2012

Delays delays delays delays delays delays ugh

Old Home Labyrinth, a procedural dungeon exploration game, 90% complete.  Reason for the delay:  apparently experienced Unity programmers are in very high demand.  And I don't want to send a nagging email since the programmer was willing to put the finishing touches for free and we've become good friends, but he's just become busy.

Idoling Alice from Neko-Soft, a traditional BxG with simulator.  70% complete.  It only has one heroine but she has dozens of ecchi CGs which I didn't know about when I signed up for the project.  CGs aren't the only culprit though... I still have to execute a good chunk of monele's gargantuan 40-page gameplay design document.  I've been busy, uh... commissioning the soundtrack I guess.
Uh, yeah, this game, whatever it's called.  It's still less than 50% sadly since I've been busy with the other projects.  Making this game is like directing machinima.  It takes 6 hours just to stitch together the filmstrips for the animations of one character (probably turning off the internet while working should speed that up).  The whole "narrative" text has been ditched completely (Taleweaver submitted in screenplay format), so you won't ever find this game on VNDB according to their strict definition.  Whatever, it has western style art and is proud of that fact.  This is a full-fledged strategy RPG, not a hybrid.  I really need to play Koihime Musou (both the strategy VN and the new all-ages web-game) to get ideas, since when I watched the anime it didn't really appeal to me.  I started this project partly because I was pissed off at the Valkyria Chronicles franchise going downhill -- I need to somehow capture that magic despite a simpler 2D grid system, right now I don't think I have it yet.
Thankfully, the Saga of Original Sin, also by Neko-Soft, is not delayed.  It's already over 100K words and the artists are constantly updating the Dropbox... if only what they upload are the requested CGs or additional sprite poses rather than some random lolis touching themselves.  Ah well, such is art.  I have the smallest role in this project, just a code-monkey, but this one is turning out to be the most massive, bigger than Elspeth's Garden if you take away its gameplay.  Although that one was my magnum opus, this one will be... goodness, I have no idea.

1 comment:

  1. Heyyy... man you're busy ^^;. And you almost make me feel sorry for designing IA's gameplay :p. I hope you haven't had to fix things around too much ^^;

    Anyway, good luck with all your projects :)

    - Monele

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