I was recently disappointed to learn that the team ICO High Definition collection, originally scheduled for April, has been postponed until later in the year, no doubt to promote the Last Guardian.
I'm not interested in the Last Guardian, frankly. Only in Ico, which I've never played before.
Simply because the latter has a girl center stage, even if she's just an AI.
http://m.ign.com/articles/1154560
Would you believe that my main motivation for creating the 3D side project (Tentatively titled "Elspeth's Old Home") was because I was disappointed that the Last Guardian *could* have starred a female protagonist in a skirt? But apparently Fumito Ueda was too conservative. Boo.
I already have a strong female protagonist in the main game, so I entertained the idea of giving her more life in the form of a 3D model.
Okay, I admit I like the option to use the right analog stick to swing to a low angle. 80% of my enjoyment of Hyperdimension Neptunia was actually admiring the 3D animations of the all-female cast.
I don't like looking at male protagonists in the 3rd person. I know how they move. But 3rd person female protagonists... aha! Just cycling through all their animations is a treat or even a game in itself. It's just so nice when you're playing a JRPG and you see the active cloth or hair physics at work... something you don't get to see with clean-cut male characters.
See, I grew up in mostly all-male environments. I admit having female playable characters or even AI in a game is the closest I have to female companionship in my current sorry state as a loser in life. That's why I was addicted to Artificial Girl 3 for many months.
I consider game characters the same way I consider characters in movies or literature -- I get into their role and see them as real people.
So I'd like to see more realistic female personas in games. Especially if they happen to be wearing skirts.
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