Monday, October 18, 2010

Oh happy day!

Elspeth's Garden is progressing really well.  I'm slowly implementing features on the basic battle system, so there is no shortage of things to do even with the art I have so far.

Unlike a month or two ago where I usually just wait, now I have enough materials to occupy me indefinitely.  I can continue to polish the gameplay, add more features and subsections, or even finally start adding in the story elements (I tend to want to design around battle stages first).   Which reminds me, I should finally decide on the optimum method to display 2D sprites, then start tracing from the design spec sheet and create them already.

The best news is that I received a whole package of environmental sprites that really put this game on another level graphics-wise.  In addition, the main character model for the adventure-game-like sections is currently being worked on.

Once I have enough materials, I can upload a gameplay video.  But right now, there's so much to do, and most of it is in my court!

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