Something I noticed is that when you're on a creation streak (whether managing or producing assets), you tend to not want to consume things. Ever since November I've barely touched my PS3 library and I've only been keeping up with the most important anime series. Sometimes I don't even feel like just chilling or relaxing because then I'd feel guilty it would cut into productive time.
And then when I do play some games, it's always with that critical eye. What's being done right? What can be improved upon? What techniques would be nice to adopt? Why can't I just relax and enjoy the damn game for what it is?!
Maybe I should just aim to make a singular hit like World of Goo and not have to worry about making another game ever again! (Just keep porting, and porting, and porting... and raking in the dough).
Even though every week and weekend has been filled with VN type development, sadly I was not able to do much for Elspeth's Garden. Taleweaver finished the main script but we're now both up to our necks doing Neko-Soft stuff. Instead of plugging in Elspeth's Garden scripts I'm programming Idoling Alice interfaces instead.
Why should I prioritize their work instead of my own? Well, a team of full-time artists dedicated to visual novel games just don't drop by everyday. And the reason why you don't contact them is because they're full-timers -- their loyalty is to Neko-Soft's projects and no one else's. That like solves the problem of why 90% of VN type games don't get finished right then and there! The bane of EVNs essentially solved! Having consistent original art quality! Not being stingy with CGs! If I impress with my contribution perhaps I would get the needed help for my projects later on.
I'm going to need to call some time off so I can get back to EG eventually. And especially when JRPG season rolls around this coming March - May (I didn't get FF XIII-2).
I don't want this to become the blog of someone yakking from within an organization. It's just sometimes from outside you see all these awesome teams with cool art and it's easy to immediately assume all is going well. They seem competent with the art -- so for sure they must have other aspects of production perfectly down pat... right? Right? In the end, we're still all just a bunch of random people on the internet... no matter how businesslike a front we may put up.
I think I violated my own self-imposed rule to not have blogs that complain anymore... instead of blog post that only announce releases. Just had to get this out of my system. Remember the Unity3D game from way back when? It's almost done...