Tuesday, June 28, 2011

Old Home Labyrinth Work In Progress

Finally, another video after many months!

Whola!  Unfortunately, that's all you're gonna see since I'm freezing this build so I can concentrate on the main game.  There's still about $500 worth of 3D assets I still plan to purchase but that will have to wait until I pay off my bills.  Really, this game is supposed to be short and simple... but what would usually cost $0-$500 for a simple 2D game would cost 10X as much for the 3D equivalent!  I wanted to know how expensive 3D development would be and sure enough I found out the hard way.  If I wanted to save money, then maybe I should make a puzzle game with spheres and cubes but that's not my thing.  Custom characters and setpieces for me!  I don't regret it though... being through the development even as just a producer it's like a mini version of the AAA process.  There is simply more labor to manage while at the same time each artist is a bit more distant from the process when compared to an artist for a 2D game.

The things still needed are:
* addition of another setpiece theme
* wallpaper for the corridors
* movement AI for the monkey
* Mikala's running animation to be fixed
* subsequent cutscenes scripted
* music on/off toggle GUI and fullscreen disable (mainly for Kongregate)

In any case, I'm back working on the main game -- there's hundreds of animation frames which I still have to stitch through.  I wanted to make a video of the main game, but most progress was with the side project.  Look forward to that one in the meantime!